My favorite level was Fort Frolic where you complete Sander Cohen’s Masterpiece. The script for this part was great and the voice actor believable – very over-the-top. Here is where you get another device that develops (pun intended) greater game-play: a camera. The camera is used to do “research” on the various enemies by photographing them. Your strategy changes – because you want a close shot of each one before you kill it. The benefit is that you learn each adversary’s name and eventually its weakness. I now know the difference between every Splicer and the name of every Big Daddy – the more intimate you are with a game, the more you become a part of the game.
As to the Little Sisters, I saved them all. So in the end I got the Happy-Happy ending.
All-in-all, this has been the most satisfying PS3 game I have played. I am a big fan of Ayn Rand – so the setting was a delight. The sound and music was haunting and added to the period ambiance. The character AI wasn’t difficult (I played on Normal), but it wasn’t repetitive or predictable. There were surprises and twists – everything ended neatly, but still left you with questions suitable for a sequel.
1 comment:
I finished BioShock the last week of April. I'm just now catching up on my posts.
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