Tuesday, September 29, 2009

Fable: Fun, Furious, and Full-Sized

I finished Fable 2 (last month) on Xbox 360. It was a great game! I like linear stories that take place in a non-linear world. You can do whatever you want, or you can follow the path (a gold path in this case) and focus on the main quest. I did just that.
The surprising thing was the diversity and quantity of NPCs with whom to interact. Yes, I heard repeating comments, but it was still a huge variety. Very impressive. It was not repetitive at all – every quest, territory, and character was different (unlike Assassin’s Creed).
I built a female character and in the end chose to keep my dog. According to "Achievements," I only finished 42% of the game. But I don't want to re-do the entire game just to make a different choice in the end. Ugh!
I am anticipating Fable 3 coming out at the end of 2010.

New PS3 Ads - selling what?

I just don't get it. Help me out here. Below is a picture of a gamer giving blood (life?) to Rommel (The Dessert Fox). He is considered a good Nazi, but come-on! What is the message here? I think this is a picture of a gamer giving his heart (again, life?) to Joan of Arc. Did they just want to pick a girl warrior?
It is fun to look at the other images around the main characters. See the mouse in the corner.
Please, give my your impressions.

Nariko? Is that you?

One of my most favorite games is Heavenly Sword. Sadly, there are no plans for a sequel. But Ninja Theory, the developer of HS, is working on a new multi-platform title called Enslaved.
In the new game, you play a character called Monkey. Traveling with you is a NPC named Trip - shown above.
I think there is a striking similarity to Nariko, the main character in Heavenly Sword.
I'll be watching for this title.

Van Halen is coming over to play

Sunday, September 13, 2009

Interactive Documentary

The opening scene of Rockband: The Beatles is amazing; it is a foreshadow of what is to come.
Unlike Guitar Hero band-specific-releases, this disk is all Beatles. It follows the history of the Beatles in various stages and settings. In some ways, it is a history lesson told in animation and picture montages between stages. But it is more for those how already know the story. For example, as you enter the Abbey Road chapter, there is an image of Candlestick Park and a ticket stub, but you are not told this was their last live concert ever. The songs in rest of the story start with the band members in the studio, so it is only implied.
It is a beautiful game. Especially as you move into the psychedelic era. Game play is standard Rockband with a few minor “Beatles-mania” additions. The sound quality is awesome – I wonder if it uses the digitally re-mastered albums that released on the same day.
I started playing on drums (Easy) with El Mico on lead guitar (Expert) – both of us are Beatles fans. One funny thing happened near the end of our session that evening: the red pad on the drum kit quit working. This has happened before – it is a pain to re-solder the connection. But I did not want to stop to do that exercise again, so I played a couple songs pressing the CIRCLE button on the keypad with my finger and drumming with the stick in my other hand. It worked out just fine – though awkward. I have not finished the story mode yet. I have unlocked some challenges and extras (like the Christmas album from 1960). The Beatles are very accessible to many generations – I will launch this game the next time company comes over. I am really enjoying this “interactive documentary” of one of the best bands ever. (Click the links in the story; it is worth your time.)

Thursday, September 10, 2009

...His Money Are Soon Parted

September has been a good month for new games and I have been taking advantage of the opportunities given to me by Best Buy.
I bought Guitar Hero 5 on September 1st (release day). I had Best Buy Reward Zone certificates that were about to expire; I had to use them. I was able to walk out of the store with GH5 for $30.
I REALLY like party play. I don't really like the song selection: to diverse. But I will load in about 1/3 of the GH:WT songs when I get a chance. I'm working my way through the career mode now.
Best Buy is having a excellent sale this week. Buy one PS3 game, get a second for half price. I believe it covers every game <$60 except for pre-orders.
So I pick up another rhythm game, Rockband The Beatles, and Batman: Arkham Asylum. Again I had some Reward Zone certificates; I got both for $70. That's 1/2 price. I read a review about RB:tB that sold me.
The demo for B:AA was a lot of fun. The extras (Joker) and slightly better graphics over the Xbox made selecting the PS3 version easier. I plan on playing the Beatles this Saturday and keeping my wallet in my pocket.

Monday, September 7, 2009

You gotta play: Prince of Persia

I finished the Prince of Persia game on the PS3 and I completely enjoyed it. I finished it in under 12 hours (trophy) and I needed Elika's help less than 100 times (a gold trophy). The Elika character was the best part of the game - it made it unique. In PoP, you don't 'die,' instead Elika grabs you if you fall or uses magic to push a foe away at the last minute. You know you messed up, but the continuation of gameplay is seamless. Also, the dialog with her character reveals the background story (based on a Zoroastrianism myth) and the details of your next objective. The conversations are well written and well acted. I looked forward to the 'talk' icon that would appear in the bottom left corner. Another interesting feature is the dialog cut scenes were optional - but I think I heard them all. The illustrator look was unique. Everything was outlined in black like you would find in a comic book, but the colors were deep and rich. The puzzles were easy - which I liked - they did not distract from the pace of the game. The boss battles were fun - it was good to mash the buttons again. The Warrior boss was a little different, you could not beat him with a string of combos, you needed to use the environment. Now the negative: I didn't like the ending. Somehow the last task should have been optional. The final trophy was called: "to be continued." Maybe I will get the DLC and the story will be properly finished. If I don't buy this game for you, make sure you pick it up.

If 3 is a Crowd, What is 256?

MAG is big! In the MAG beta I've played in the 256 player matches. It is hard to describe all the shooting, confusion, and death going on. The large number of players is MAG is its charm and its curse.Because of all the players, you need organization. Each 8 man squad is headed by a squad leader - the amount of fun is directly proportional to the skills and personality of the leader. For example, the best squad leader I had began the game by announcing, "Hello ladies and gentlemen, my name is Jim and I will be your squad leader for this evening." I knew as soon as he spoke, that this would be fun. The best leaders have
  • A mic and use it - please give updates - just talk!
  • Set objectives and suggest spawn points
  • Learn the names of the members of their squad
  • Act as a medic - one guy declared, "Don't bleed out, I will be right behind you to heal you."
Zipper tries to control the player density by spreading out the spawn points, but it still can get very crowded. Without coordination, everyone runs around without purpose and quickly dies - no fun. Another thing I don't like are the red arrows above the opposing teams head. It is really easy to spot them and kill them - and therefore, it is easy to spot ME. You can't hide in grass or behind a rock - the arrow gives you away. I hope they make a 'hardcore' version which removes the arrows and makes stealth an important component to gameplay. As I grow and progress - and maybe become a squad leader myself - I'll give you further updates. Until then, I'll be pushing through the crowds with my 127 teammates.

Tuesday, September 1, 2009

Galaga at Cedar Point

I spent the last Monday in August enjoying the weather and the thrills at Cedar Point amusement park. My fellow rider Jerrr22 (Gamertag) and I stopped by the arcade after lunch.
Our first observation was: no new games. It looks like the arcade game is a thing of the past. So to the old games I went: Zaxon, Centipede, Joust, and finally Galaga.
I set a new high score on my first quarter: 78,000. Unfortunately, I bragged to Jerr: time for a head-to-head. He scored a Perfect in the second challenge phase; that bonus would put him over the top. I believe he finished with 82,000 points.
Just this morning, I was reading one of my gamer blogs and they mentioned that the Galaga all-time high score had been beaten: Phil Day scored 3.44 million in 2 hours 5 minutes of play. I guess I have some practicing to do.