Thursday, April 21, 2011
Alan, Wake up
I enjoyed my adventure with Alan Wake. It has some flaws – I did not like the supernatural element of the story set in a very natural setting. I didn’t believe the story. The engine felt old – it’s hard to explain – the characters did not look/fell real. I like that the cut-scenes were in-game, but it did not have the polished feel of a standard cinematic scene.
The story/mystery was engaging enough to keep me interested. I liked that it was divided into episodes – it gave a great place to stop and save. “I’m going to play Episode 3 tonight.” And I did.
The Noir voiceover was disturbing – it was used as a tool to direct the user on what to do or why something would not work. It took me out of the story. I am worried about La Noir now.
The best part was the flashlight. With dark shadows all around, the flashlight reveals the bright colors of what is really there. The metaphor of truth and light come to life. I finished on April 12th, 2011 with only half of the achievements completed. I have no desire to play it again or try the DLCs.
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