A little late in posting this, but I finally finished the Call of Duty: World at War campaign (end of March 2009).
Good game; definitely on par with COD4:MW. But I think the newness of the COD experience was gone. The game play was great; the environment was beautiful because it was old and gritty. The story was OK – a little campy at the end. I feel I would have enjoyed my character better –Dmitri – if his story was not interrupted by the Japanese story line.

The addition of zombies is great – and ‘Nazi’ zombies are somehow better (“Nazis! I hate these guys,” Indiana Jones). This mini game is much better with a friend or three. And ‘Thank you’ Treyarch for the new Zombie level.
I guess the best part of World at War is the on-line multiplayer. It’s so additive and so rewarding. I like that there are no classes unlike KillZone 2 or Resistance 2 – it’s just simpler. It takes some time to find your weapon load-out for each map and devise a strategy. And I like the After Gameplay statistics – I wish there were more.
I have not reached the first prestige yet – it takes a long time – but I am close.
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